Mike Kim Industrial Design Portfolio



SELECT WORKS

· AT&T 
· SONOS
· Periodic Audio
· Dolby
· Freelance


PERSONAL PROJECTS

· Audionaut
· Basketball Spinner
· Woodshop
· Bikeshop
· Daft Punk Wedding


HELLO! 안녕하세요!
I am an Industrial Designer with 10 years of experience in developing home automation hardware for businesses, start-ups to enterprise in scale. I gravitate towards solutions that telegraph their definition and function while maintaining a design intent that’s quantifiably efficient to produce.

Also, I’m always happy to just meet for a bike ride. 

︎  ︎  ︎


CONTACT 
Los Angeles, California
m@mikekimindustrialdesign.com
714.681.0004


anything worth doing is worth doing poorly        

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A zen garden of musical sculptures

Sonos


Sonos Family with signature detail logo

The objects were to be less a consumer electronic and more musical sculpture.

Sonos is a Santa Barbara-based IoT audio company that promises to deliver the ultimate home music listening experience. The company positions itself at the forefront of premium multi-room audio systems
by emphasizing usability and craftsmanship. As part of an Industrial Design team of 6, I worked between Santa Barbara and Boston headquarters to help define the 2nd generation of Sonos hardware. From 2013-2015, I created concepts, conducted research, developed CMF standards and produced design solutions to maintain ID-intent for 4 products currently in the Sonos hardware family.


Sonos Move Development

We thought of each concept to be monolithic and exude otherworldliness.

Delivering on the story of monolithic sculpture, for the 2nd generation Play5, we used extra-fine hole patterns to visually read as textures and developed a grill that appeared opaque but allowed sound to pass. The Playbase pushes further on this theme 
by merging the perforated grill with the top cover, eliminating all but the one part line around the logo detail. This created the illusion that Playbase was machined from a slice of solid material. In the development of the Sonos Move, an outdoor, portable speaker, we created concepts around how water would erode stone which created the basis for how we would cause a cavity while retaining the feeling of being monolithic. 
       
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